![]() ![]() ![]() Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391. Here is the file with only the necessary objects. The 3 lights that should be occluded from view are visible once the volumetric view distance is set to 220' or further. However, I can confirm that I am able to reproduce with 59b16e28d9 I am attempting to give a sense of depth to a motion logo I am working on by adding volumetrics. In addition is there anyway to have area lights not just have volumetrics at the center point? if it was generated from the whole panel of the area light that would be amazingly helpful in making it look more realistic Reducing volumetric lighting noise in cycles, Blender 2.77. Open attached blend file i've attached an image and circled the issue !() **Exact steps for others to reproduce the error** Graphics card: Quadro P4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70īroken: version: 2.81 (sub 14), branch: master, commit date: 20:16, hash: `a856c5eccf`Īrea light behind panel you can see the point of the volumetric generation ()
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